Carbon Cure

Carbon Cure

Informing Sustainable Decision-Making

Informing Sustainable Decision-Making

Carbon cure is an app idea I started and launched as a UX research project to help provide consumers with an intuitive way to visualize, educate, and get rewarded for reducing their individualized carbon footprints. I used the standard design process to develop an application with a user-centric approach.

Step 1: Empathize & Research

I started the process with an 8 page secondary research report analyzing consumer behavior in regards to how they think, feel and make purchasing decisions.

The Findings...

  • Consumers have no visibility into their impact on the environment
  • Data suggests consumers have desire to learn more and help in the fight against climate change
  • Education is likely a primary concern
  • Fear is a secondary concern

Survey Data

Before conducting user research interviews, I sent out a survey to individuals from a wide range of backgrounds to gauge some initial data points. I received 32 responses. Summary of the findings below:

It's clear from the data that most people have little to no visibility into their footprint but would be willing to change their consumption behaviors if they had more visibility. I proceeded with selecting 6 individuals for interviews.

User Research Interviews

  • 6 Interviewees
  • Varying Ages (22 - 61)
  • 50% female, 50% male
  • 45 min interviews

Questions:

  • Feelings on climate change
  • Knowledge of the topic
  • Desire to know more
  • Would you use solutions if they were provided to you?

Step 2: Define

The next step in the design process was to start defining some themes, user personas, and problem areas.

Themes & Affinity Map

6 themes identified from research interviews:

  1. Visualization/Measurability
  2. Education
  3. Corporations vs. Individuals
  4. Products
  5. Feelings
  6. Behaviors

User Personas & Empathy Maps

I took the data from the interviews and digested it into 2 user types: an educated user and an uneducated user. Below are snippets of the empathy maps and user personas:

Problem Statements & MVP

Based on the research and themes identified, I used the "how might we..." framework to start identifying a minimum viable product.

How might we...

  1. Provide Visibility
  2. Provide Measurability
  3. Provide Hope
  4. Provide Education

I then wrote a solution document with the following user stories:

Minimum Viable Product document here

User Stories:

Step 3: Ideate

After defining the product, 5 core user flows were identified. I began building a sitemap of where these flows would live in the product information architecture:

The 5 core user flows:

  1. Sign up & calculate footprint
  2. View carbon footprint activity & breakdown
  3. Record a new activity (emission)
  4. View recommendations to reduce footprint
  5. Buy carbon offsets and get rewarded

Step 4 & 5: Design, Prototype, Test & Repeat

The design and prototype phase was conducted with initial paper sketches & guerrilla testing, low-fidelity wireframes & testing, and finally high-fidelity prototyping & testing. 5 different users were tested from various demographics at each of the following stages before moving on to the next:

Sketches

Low-Fidelity Wireframes

After gaining feedback from 5 users, I used Figma to create low-fidelity wireframes for the core user flows:

Wireflows & Edge Cases

As a best design practice it's always a good idea to idea to plan ahead for some edge cases and to make sure your flows are succinct. I built these into my application before moving on to any high-fidelity prototyping:

Wireflows emanating from the Dashboard 
A Few Edge Cases Identified

Styling

Using the themes identified during the research phase, I decided to choose a color palette, fonts, and photos that evoke happy, friendly and "non-scary" feelings so that users feel safe, positive, and excited to improve their carbon footprints:

High-Fidelity Prototyping

After another 5 rounds of user testing in low-fidelity, I designed and built high-fidelity prototypes for the core user flows. Once again, I tested these with 5 different users and built the final results below:

Onboarding Experience

0:00
/

View Emissions Breakdown & Add Emission Experience

0:00
/

Buy Carbon Credit Experience

0:00
/